08 / Desktop Game Art / 2025
Pumpkin Blast
A colorful mobile-game prototype focused on character progression, juicy transformation effects and clear match-style feedback.
- Role
- Characters, animation, VFX, game scenes & presentation
- Deliverable
- Match-style mobile prototype
- Tools
- Unity · Blender · After Effects · Photoshop
- Production window
- Estimated 4–6 weeks
The brief
The challenge
Keep the art readable on a phone while giving progression moments enough spectacle to reward the player.
The response
The approach
Characters were developed in staged forms, then supported with growth, transition and elemental effects designed for a compact gameplay camera. The project film uses the original environment and effect renders instead of the presentation edit.
Why it matters
Value in practice
This workflow supports mobile prototypes, playable ads, progression reveals, store imagery and the rapid testing of visual reward systems.


Project links
See the work elsewhere.
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