08 / Desktop Game Art / 2025

Pumpkin Blast

A colorful mobile-game prototype focused on character progression, juicy transformation effects and clear match-style feedback.

Role
Characters, animation, VFX, game scenes & presentation
Deliverable
Match-style mobile prototype
Tools
Unity · Blender · After Effects · Photoshop
Production window
Estimated 4–6 weeks

The brief

The challenge

Keep the art readable on a phone while giving progression moments enough spectacle to reward the player.

The response

The approach

Characters were developed in staged forms, then supported with growth, transition and elemental effects designed for a compact gameplay camera. The project film uses the original environment and effect renders instead of the presentation edit.

Why it matters

Value in practice

This workflow supports mobile prototypes, playable ads, progression reveals, store imagery and the rapid testing of visual reward systems.

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