09 / Game Art / 2025
Bacaksız
A stylized character and prop package built for a fast-moving jam production, centered on expressive silhouette and locomotion.
- Role
- Character art, props & animation
- Deliverable
- Game jam character set
- Tools
- Blender · Unity · Photoshop
- Production window
- Game-jam production window
The brief
The challenge
Design personality, animate a readable movement set and deliver game-ready assets under an aggressive deadline.
The response
The approach
The work concentrated on a recognizable main character, practical animation clips, a coherent palette and props that communicate the premise immediately.
Why it matters
Value in practice
This case study shows fast iteration, scope judgment and production-minded asset delivery for prototypes and indie teams.


Project links
See the work elsewhere.
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