09 / Game Art / 2025

Bacaksız

A stylized character and prop package built for a fast-moving jam production, centered on expressive silhouette and locomotion.

Role
Character art, props & animation
Deliverable
Game jam character set
Tools
Blender · Unity · Photoshop
Production window
Game-jam production window

The brief

The challenge

Design personality, animate a readable movement set and deliver game-ready assets under an aggressive deadline.

The response

The approach

The work concentrated on a recognizable main character, practical animation clips, a coherent palette and props that communicate the premise immediately.

Why it matters

Value in practice

This case study shows fast iteration, scope judgment and production-minded asset delivery for prototypes and indie teams.

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