Services

More than a pair
of hands.

I help find the visual idea, build it with production discipline, and deliver the formats that make it useful.

01

3D product & motion

Make the thing feel real before it exists—or impossible after it does.

From campaign concept to final delivery, I build the scene, product, camera language and motion as one system.

  • Product films & launch loops
  • Technical and feature explainers
  • Campaign stills & social cut-downs
  • Look development and art direction
02

Game art & real time

Production-minded art for play, pitching and promotion.

I support small teams and prototypes with assets that hold together visually and move cleanly into a real-time pipeline.

  • Stylized characters, props & environments
  • Unity scene assembly and lighting
  • Vertical-slice presentation
  • Trailers, store art and pitch visuals
03

Concept & illustration

Find the strongest direction while changes are still inexpensive.

Exploration turns an abstract idea into something a whole team can discuss, test and build from.

  • Character and world exploration
  • Storyboards and visual beats
  • Editorial and campaign illustration
  • Key art and presentation sheets

How we can work

Built to fit the brief.

Every estimate is scoped around deliverables, approval rounds and production risk. You’ll know what is being made, when decisions are needed, and what the final handoff includes.

Tell me what you’re making ↗