Professional portrait of Şeref Azim Cebeci

Résumé

Şeref Azim
Cebeci

3D Generalist · Motion Designer · 2D Animator

Multidisciplinary visual artist working across product CGI, animation, real-time game art and hand-drawn studies. I take projects from concept and asset production through lighting, motion, editing and delivery.

azimcebeci@gmail.com+90 555 886 65 57İstanbul, TürkiyeBehance ↗LinkedIn ↗

01 / Experience

Work history

3D Generalist

Freelance / Independent

Producing 3D animation, product visualization, game assets and creative direction from early visual development through modeling, texturing, lighting, animation and final delivery.

  • Blender
  • Substance 3D Painter
  • After Effects
  • Premiere Pro

2D Artist

Independent art practice

Developed illustration, character concepts and hand-drawn animation studies, applying anatomy, composition and traditional drawing practice to digital production.

  • Photoshop
  • Illustrator
  • TVPaint
  • Traditional drawing

Graphic Designer · Camera & Editing

Independent content production

Created presentation graphics, photography and video content, including camera operation, editing and delivery for cultural and promotional productions.

  • Photoshop
  • Illustrator
  • Premiere Pro
  • Camera production

02 / Education

Education

BA, Cartoon & Animation

İstanbul Aydın University · Faculty of Fine Arts

Ongoing academic specialization in 3D character animation, VFX simulation, cinematic editing, screenwriting and storyboard theory.

Fine Arts

Yalova Fine Arts High School

Completed a fine-arts education focused on design, sculpture, perspective, media arts, academic figure anatomy, drawing and composition theory.

03 / Technical

Production toolkit

Skills are grouped by how they are used in the work, without arbitrary percentage scores.

Core 3D production

Blender · modeling · UVs · materials · lighting · Cycles rendering · animation

Character & surfaces

ZBrush · Substance 3D Painter · retopology · PBR texturing

Motion & post

After Effects · Premiere Pro · compositing · editing · delivery

Drawing & design

Photoshop · Illustrator · TVPaint · concept art · hand-drawn animation

Real-time

Unity · Unreal Engine workflows · game-ready assets · environment assembly

Production support

Geometry Nodes · Python-assisted workflows · versioned delivery

04 / Capabilities

Selected capabilities

CGI product advertising

Photoreal product models, studio lighting and commercial launch renders for product and ecommerce campaigns.

3D animation & VFX

Procedural environments, particles, simulations and dynamic motion graphics built with production-ready workflows.

Architectural visualization

Interior and exterior modeling, PBR materials and daylight-driven presentation renders.

Traditional & digital art

Academic drawing, watercolor studies, anatomy work and digitally developed character concepts.

Character modeling

High- and low-poly character design, sculpting, retopology and PBR surface development.

Game-ready assets

Optimized, UV-complete environment assets prepared for Unity and Unreal Engine pipelines.

05 / Selected production

Recent work

Deep Dive · Global Game Jam 2026

3D artist for the stylized asset library, environment work and character animation in a 48-hour team production.

Mind Jam · Trabzon Game Jam 2026

Created map and environment work, character models and character animation inside a short jam production window.

Commercial CGI studies

Product films and reusable motion systems for objects, furniture, packaging and technical visualization.

06 / Languages

Communication

Turkish

Native

English

Advanced working proficiency