3D Generalist
Freelance / Independent
Producing 3D animation, product visualization, game assets and creative direction from early visual development through modeling, texturing, lighting, animation and final delivery.

Résumé
3D Generalist · Motion Designer · 2D Animator
Multidisciplinary visual artist working across product CGI, animation, real-time game art and hand-drawn studies. I take projects from concept and asset production through lighting, motion, editing and delivery.
01 / Experience
Freelance / Independent
Producing 3D animation, product visualization, game assets and creative direction from early visual development through modeling, texturing, lighting, animation and final delivery.
Independent art practice
Developed illustration, character concepts and hand-drawn animation studies, applying anatomy, composition and traditional drawing practice to digital production.
Independent content production
Created presentation graphics, photography and video content, including camera operation, editing and delivery for cultural and promotional productions.
02 / Education
İstanbul Aydın University · Faculty of Fine Arts
Ongoing academic specialization in 3D character animation, VFX simulation, cinematic editing, screenwriting and storyboard theory.
Yalova Fine Arts High School
Completed a fine-arts education focused on design, sculpture, perspective, media arts, academic figure anatomy, drawing and composition theory.
03 / Technical
Skills are grouped by how they are used in the work, without arbitrary percentage scores.
Blender · modeling · UVs · materials · lighting · Cycles rendering · animation
ZBrush · Substance 3D Painter · retopology · PBR texturing
After Effects · Premiere Pro · compositing · editing · delivery
Photoshop · Illustrator · TVPaint · concept art · hand-drawn animation
Unity · Unreal Engine workflows · game-ready assets · environment assembly
Geometry Nodes · Python-assisted workflows · versioned delivery
04 / Capabilities
Photoreal product models, studio lighting and commercial launch renders for product and ecommerce campaigns.
Procedural environments, particles, simulations and dynamic motion graphics built with production-ready workflows.
Interior and exterior modeling, PBR materials and daylight-driven presentation renders.
Academic drawing, watercolor studies, anatomy work and digitally developed character concepts.
High- and low-poly character design, sculpting, retopology and PBR surface development.
Optimized, UV-complete environment assets prepared for Unity and Unreal Engine pipelines.
05 / Selected production
3D artist for the stylized asset library, environment work and character animation in a 48-hour team production.
Created map and environment work, character models and character animation inside a short jam production window.
Product films and reusable motion systems for objects, furniture, packaging and technical visualization.
06 / Languages
Native
Advanced working proficiency