Range with a reason
Different disciplines connect around the same brief instead of competing for attention.
About

I’m Şeref Azim Cebeci—usually Azim—an İstanbul-based 3D generalist, motion designer and 2D artist.
I work across commercial imagery, animation, real-time game art and concept development. The range is intentional. It helps me understand an idea from the first sketch through modeling, movement, lighting, edit and final delivery.
I care about images that do a job: make a product desirable, make a game world readable, make a character believable, or make a pitch impossible to ignore.
My process is visual but direct. I share the important decisions early, keep the workflow organized and treat client feedback as part of making the work stronger.
What I bring
Different disciplines connect around the same brief instead of competing for attention.
Key decisions and review moments stay legible, so surprises arrive in the work—not the schedule.
Master assets are planned for the real places they need to live: campaigns, stores, screens, decks and game builds.