About

Curious across tools.
Serious about outcomes.

Professional portrait of Şeref Azim Cebeci

I’m Şeref Azim Cebeci—usually Azim—an İstanbul-based 3D generalist, motion designer and 2D artist.

I work across commercial imagery, animation, real-time game art and concept development. The range is intentional. It helps me understand an idea from the first sketch through modeling, movement, lighting, edit and final delivery.

I care about images that do a job: make a product desirable, make a game world readable, make a character believable, or make a pitch impossible to ignore.

My process is visual but direct. I share the important decisions early, keep the workflow organized and treat client feedback as part of making the work stronger.

What I bring

01

Range with a reason

Different disciplines connect around the same brief instead of competing for attention.

02

Process you can see

Key decisions and review moments stay legible, so surprises arrive in the work—not the schedule.

03

Delivery that travels

Master assets are planned for the real places they need to live: campaigns, stores, screens, decks and game builds.