07 / Game Art / 2026

Deep Dive

A two-player underwater game built in a jam-sized window, with a saturated cave world and readable cooperative action.

Role
3D art, environment, lighting & character animation
Deliverable
Global Game Jam project
Tools
Unity · Blender · Substance 3D Painter · Premiere Pro
Production window
48-hour jam plus trailer polish

The brief

The challenge

Create a distinctive world, game-ready assets and a communicative trailer inside the time pressure of a game jam.

The response

The approach

The art direction leaned into bold silhouettes, neon underwater lighting and modular cave forms. The film now presents the clean diver and piranha animation renders without the Dividends trailer edit.

Why it matters

Value in practice

The project demonstrates fast visual problem solving, real-time production, team handoff and the ability to turn a prototype into marketable footage.

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