07 / Game Art / 2026
Deep Dive
A two-player underwater game built in a jam-sized window, with a saturated cave world and readable cooperative action.
- Role
- 3D art, environment, lighting & character animation
- Deliverable
- Global Game Jam project
- Tools
- Unity · Blender · Substance 3D Painter · Premiere Pro
- Production window
- 48-hour jam plus trailer polish
The brief
The challenge
Create a distinctive world, game-ready assets and a communicative trailer inside the time pressure of a game jam.
The response
The approach
The art direction leaned into bold silhouettes, neon underwater lighting and modular cave forms. The film now presents the clean diver and piranha animation renders without the Dividends trailer edit.
Why it matters
Value in practice
The project demonstrates fast visual problem solving, real-time production, team handoff and the ability to turn a prototype into marketable footage.

Project links
See the work elsewhere.
Portfolio profiles appear first; project-specific posts can replace the placeholders when they are published.