05 / 3D Motion / 2026
SAS Sticker System
A repeatable shot system for presenting collectible stickers on a stylized helmet with clean delivery structure.
- Role
- Pipeline design, look development, animation & delivery
- Deliverable
- Procedural product animation
- Tools
- Blender · Python · Photoshop
- Production window
- Estimated 1–2 weeks per campaign setup
The brief
The challenge
Keep a playful collectible object visually consistent while making the scene easy to revise and reuse for new sticker designs.
The response
The approach
The work combines controlled lighting, organized shot naming, repeatable render passes and a delivery-focused production structure.
Why it matters
Value in practice
Template-minded 3D production lowers the cost of future campaign variants and supports collectible drops, product families and seasonal content.


Project links
See the work elsewhere.
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